Sonic Rebalance & AI Update:

BALANCE CHANGES:

Running Spin Dash (State 411)

* Actually buffed. It used to be trash, but now it can function as a combo starter.
* Hits only 3 times instead of multiple hits.
* Now +1 on block.

Spinning Ball

* Reworked into a combo ender.
* EX version now has a cooldown because the stun was way too strong.

Sonic Slash

* Now has invincibility frames.
* Normal version: 7 invincibility frames.
* EX version: 22 invincibility frames.

Air Dash

* Completely reworked.
* The old version was almost useless.
* Covers more distance.
* Can now be canceled into normals, making it an actual rushdown tool.

Ring Throw

* Heavily nerfed.
* Increased startup.
* Increased recovery.
* Projectile travels slower.
* Can no longer hit opponents while they are in the special falling state caused by the move.
* Cooldown has been removed.

Light Punch (LP)

* Startup reduced from 5 frames to 3 frames.

Medium Punch (MP)

* Startup reduced from 7 frames to 5 frames.

Crouching Light Kick (c.LK)

* Startup reduced from 4 frames to 3 frames.

Crouching Medium Kick (c.MK)

* Massively buffed.
* Startup reduced from 8 frames to 3 frames.
* Active frames increased.
* Hitbox duration improved from roughly 8-9 frames to 10+ frames.
* Hitboxes enlarged.
* Functions as a much more reliable anti-air.

Air Heavy Kick

* Hitstun significantly increased.
* Hitstun increased from +9 to +22.

Lightning Bolt

* Better as a reversal.
* You can now combo into Sonic Slash afterward.

Sonic Wind

* Vacuum strength increased from 500 to 2500.
* Now functions much better as an anti-zoning super.
*also its an better anti air tool thanks to being unblockable in the air now.

Super Sonic

* Damage reduced from 850+ to roughly 500.
* Still strong, but no longer deletes an entire life bar.

MAX Mode

* You can now perform 3 EX attacks instead of 2.
* attack buff is Increased from 1.10 to 1.20.

FIXES:

Ghost Parrying

* Reduced significantly.
* Still exists, but happens much less often.

Parry

* Fixed Golden Briggs' weird parry code.
* You can now properly punish opponents after a successful parry.
* Previously, parries only granted 1 frame of invincibility and froze time for 15 frames, making punishes inconsistent.

AI IMPROVEMENTS:

* Can perform simple BnB combos.
* Knows how to use reversals.
* Likes to parry (especially ghost parries).
* Charges meter from a distance like a proper CVS-style AI.
* Uses Ring Throw for okizeme.
* May use Tails Tornado against long-range pokes.
* Uses Air Dash much more effectively.
* Has improved anti-air usage thanks to the c.MK buffs.

FINAL NOTES:

There are still some bugs, and I plan to fix them in future updates.

Thank you for uploading this character and indirectly supporting my 2-3 days of work on it.

SPECIAL THANKS:

* mayyyro
* holn

For some of the AI code and ideas.

This release is IKEMEN-only.

Don't worry — I plan to make a MUGEN version in the future.

